Instead of a person visiting their temple, a priest will visit all the houses. It is the people who provide services that actually go out and walk. For all intents and purposes, your entire population just sit in their house all day every day. If a worker is working in a building and I put a roadblock between them and where they live, will they abandon that job because they can't walk back to it?Īh I see, in Pharaoh and most Impressions games the workers don't actually "exist" as people who walk around/to their jobs. If a road has a roadblock preventing flow from houses towards buildings that need workers, will the workers from those houses not be able to work in those buildings that need workers? I'm still not clear on where people who have jobs fall into this. Originally posted by Darth Arminius:There are two types of "walkers" (the people that walk around your city providing services, delivering goods, etc.) in the game. People have managed to make crazy cities where walkers will walk for kilometers before despawning/returning to their base building. This allows you to make some pretty interesting routes for said walkers that has them walking across half the map to get back to their building, if you build the route correctly.Ĭheck out videos on "Forced Walkers" tutorials and playthroughs. This is not necessarily the same spot and so they might spawn at the front of a building and go back inside the back of said building. Pharaoh: A New Era added a little UI indication for where walkers spawn from their building as well as where they go back inside. This period where they need to head back home is when they turn into destination walkers and so they will now take the shortest route back and even cross roadblocks or gatehouses to get back to their base building. Essentially, an idle walker will walk around your city for a while then they need to head back to their base building for a bit before doing it all over again. However, it is important to note that most idle walkers will turn into destination walkers after enough time. These walkers *cannot* cross roadblocks and gatehouses and will instead ignore that road or turn around if it is a dead end. a priest will pop out of a temple and start walking down the roads connected to their temple. Idle/General Walkers - these are walkers that don't have any particular destination and instead head out to walk along the roads connected to their home building providing their services. This is usually your delivery cart pushers, reed gatherers, work camp labourers, etc.Ģ. They *can* cross roadblocks and gatehouses, and they can even cross land and desert off road if need be. Destination Walkers - these are walkers that have a destination to get to and they will take the shortest route to get to it. There are two types of "walkers" (the people that walk around your city providing services, delivering goods, etc.) in the game.ġ.
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